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Module 27

Live Sound Basics

From PA Systems to Stage Monitors

Part A

Core Concepts

01

PA System Fundamentals

Live Sound Signal FlowSOURCESMics, DISTAGEBOXSnakeFOH MIXERGain, EQ, CompAux, Pan, FaderAMPSPowerMAIN PAAudienceMONITORS← Separate mixes to performers

Live sound signal flow:

  • Sources → Mics, DI boxes, instruments
  • Stage Box/Snake → Carries signals to mixer
  • Mixer (FOH) → Front of House controls main mix
  • Processing → EQ, compression, effects
  • Amplifiers → Power the speakers
  • Speakers → Main PA, subwoofers, monitors
  • Key Difference from Studio: Everything happens in real-time. Latency must be minimal. Processing must be transparent enough for live performance.
    Live Sound Speaker TypesMAIN PAFull-range→ AudienceSUBWOOFERBelow 100HzFloor coupledWEDGEStage monitor→ PerformerIEMIn-ear monitorsWirelessDELAYLarge venuesTime-alignedMain PA + Subs → Audience | Wedges/IEMs → Performers | Delays → Back of venueEach type serves a specific purpose in the sound reinforcement system
    Main PA (FOH Speakers):
  • Point toward audience
  • Full-range or with separate subs
  • Often flown (hung) or on stands
  • Subwoofers:
  • Handle frequencies below 100Hz
  • Positioned on floor (coupling)
  • Provide physical impact
  • Stage Monitors (Wedges):
  • Angled speakers on stage floor
  • Let performers hear themselves
  • Each musician may have different mix
  • In-Ear Monitors (IEMs):
  • Earphones fed by wireless transmitter
  • Eliminate stage volume/bleed
  • Require separate monitor mix
  • Delay Speakers:
  • For large venues
  • Placed further back, time-aligned
  • Extend coverage area
  • Live Mixer Channel StripGAINHPFEQCOMPAUXFADERAux SendsPre-fader → Monitors | Post-fader → EffectsGroups/VCAsCombine channels for group processingSignal flows left to right: Input → Processing → OutputEach channel has independent controls; aux sends create separate mixes
    Live mixer signal flow per channel:
  • Preamp/Gain → Set input level (-10 to +60dB)
  • HPF → High-pass filter removes rumble
  • EQ → Usually 3-4 band parametric
  • Dynamics → Compression/gate (if available)
  • Aux Sends → Monitor mixes, effects
  • Pan → Stereo position
  • Fader → Final level to main mix
  • Aux Sends Explained:
  • Pre-fader: Signal unaffected by fader (monitors)
  • Post-fader: Follows fader (effects sends)
  • Groups/Buses:
  • Combine multiple channels
  • Process drums as group, all vocals together
  • VCAs link faders without combining audio
  • PA SYSTEM SIGNAL FLOWSOURCESMics, DI, LineSTAGEBOXSnake to FOHFOH MIXERGain, EQDynamics, AuxPan, FaderAMPSPowerMAIN PAMONITORSSeparate mixesKey Positions:• FOH: Front of House (audience)• MON: Monitor engineer (stage)• Backstage: Tech, power, comms

    Complete signal flow visualization showing the path from sources through stage box, FOH mixer, amplifiers, to main PA and monitors. Key positions: FOH (Front of House) controls the audience mix, MON engineer handles stage monitors, and backstage manages tech and power.

    02

    Feedback Prevention & Control

    The Feedback LoopMIC1. Picks up soundAMP2. AmplifiesSPEAKER3. Outputs louder4. SoundreturnsLOOP!
    The Feedback Loop:
  • Microphone picks up sound
  • Sound is amplified through speakers
  • Amplified sound reaches microphone
  • Re-amplified (louder each cycle)
  • Builds into sustained tone/squeal
  • Why Specific Frequencies: Feedback occurs at frequencies where:
  • Room has natural resonance
  • Speaker output is strongest
  • Mic pickup is most sensitive
  • These factors combine at specific frequencies, which is why feedback is a tone, not noise.

    The Gain Before Feedback: Maximum volume achievable before feedback occurs. Your goal is to maximize this.
    Feedback Prevention: Mic & Monitor Positioning✗ WRONGSingerMICMONBleed!✓ CORRECTSingerMICMONNull zonePickup pattern
    Microphone Positioning:
  • Keep mics behind main speakers (never in front)
  • Point rejection null toward monitors
  • Minimize mic-to-source distance
  • Use directional mics (cardioid, hypercardioid)
  • Monitor Positioning:
  • Angle monitors correctly toward performer
  • Position in mic's rejection zone
  • Maintain consistent distance
  • Volume Management:
  • Only as loud as necessary
  • Turn down unused channels
  • Mute between songs
  • Room Considerations:
  • Hard surfaces reflect more
  • Empty rooms feedback easier than full
  • Low ceilings problematic
  • Performer Habits:
  • Don't cup the mic (destroys polar pattern)
  • Consistent mic distance
  • Don't point mic at monitors
  • Ring Out Process: Notch Feedback Frequencies1. Flat EQStart clean2. Raise GainUntil squeal3. IdentifyFind freq4. CutNarrow Q5. Repeat3-6 timesCommon Feedback Frequencies250Hz: Boxy400Hz: Nasal1kHz: Honky2-4kHz: Harsh8kHz+: Whistle
    Ringing Out Monitors:

    Process to identify and notch feedback frequencies:

  • Start with flat EQ on monitor send
  • Slowly raise gain until feedback begins
  • Identify frequency (by ear or analyzer)
  • Cut that frequency with narrow Q (around -3dB)
  • Raise gain again until next feedback
  • Repeat 3-6 times per monitor
  • Common Feedback Frequencies:
  • 250Hz: Boxy, hollow tone
  • 400Hz: Cardboard, nasal
  • 1kHz: Honky, telephone
  • 2-4kHz: Harsh, presence
  • 8kHz+: Whistle, piercing
  • Tools:
  • Graphic EQ (31-band common)
  • Parametric EQ with narrow Q
  • Automatic feedback suppressors
  • Important: Ring out with the performer's mic technique—they should be present if possible.
    FEEDBACK LOOP & PREVENTIONTHE FEEDBACK LOOPMICSPEAKERSound travelsback to micAmplifiedsignalLoop buildsCORRECT MONITOR POSITIONMONITORSingerSound toperformerMICCardioidrejectionPickup patternPrevention Checklist:✓ Monitor in mic's null zone✓ Performer doesn't cup mic✓ Keep stage volume controlled

    Visualization showing the feedback loop mechanism (mic → amplifier → speaker → back to mic) and the correct monitor positioning to prevent feedback. Position the monitor in the mic's rejection zone, ensure performers don't cup the mic, and keep stage volume controlled.

    03

    Stage Setup & Communication

    Stage Plot ElementsPOSITIONSWhere peoplestand & faceINPUT LISTMics, DIsper channelMONITORSWedges/IEMsper positionPOWERAmps, pedalskeyboardsBACKLINEProvided vsbringingSend stage plot to venue/engineer at least 1 WEEK ahead
    What's in a Stage Plot:
  • Performer Positions
  • - Where each person stands - Which way they face - Movement areas
  • Input List
  • - Every mic and DI needed - Preferred mic types - Phantom power requirements
  • Monitor Needs
  • - Wedges: who needs what - IEMs: transmitter channels - Mix preferences per position
  • Power Requirements
  • - Amp locations - Pedal boards - Keyboard/laptop positions
  • Backline
  • - What you're bringing - What you need provided - Drum riser requirements Send stage plot to venue/engineer at least 1 week ahead.
    Input List FormatCHSOURCEMIC/DISTANDNOTES1Kick InBeta 52ShortInside shell3Snare TopSM57Clip1" from rim10Bass DIActive DI—Post-EQ16Lead VoxSM58TallWirelessList every input with channel number, source, mic type, stand type, and notes
    Example Input List Format:
    ChSourceMic/DIStandNotes
    1Kick InBeta 52ShortInside shell
    2Kick OutD112Short6" from head
    3Snare TopSM57Clip1" from rim
    4Snare BotSM57ClipPhase flip
    5Hi-HatSM81Boom
    6Rack Tome604Clip
    7Floor Tome604Clip
    8OH LC414TallXY pair
    9OH RC414Tall
    10Bass DIActive DI-Post-EQ
    11Bass AmpMD421Short4x10 cab
    12GTR LSM57Short
    13GTR Re609Hang
    14Keys LDI-Stereo
    15Keys RDI-
    16Lead VoxSM58TallWireless
    17BV 1SM58Tall
    18BV 2SM58Tall
    Soundcheck Order1Line CheckVerify inputs2DrumsCheck phase3BassDI + Amp4GuitarsOne at a time5VocalsLead + BVs6MonitorsRing out7Full Song RunCheck dynamics & balance
    Efficient Soundcheck Order:
  • Line Check (no playing)
  • - Verify all inputs work - Label channels - Set rough gains
  • Drums First
  • - Kick (check phase if two mics) - Snare (top then bottom, phase) - Toms, hi-hat - Overheads (check phase) - Full kit together
  • Bass
  • - DI and amp together - Check phase between them - With kick drum for pocket
  • Guitars/Keys
  • - One at a time - Check all sounds they'll use - Balance with rhythm section
  • Vocals
  • - Lead vocal against full band - Backing vocals
  • Monitors
  • - Each performer's needs - Ring out as needed
  • Full Song
  • - Play representative song - Check transitions/dynamics - Final balance tweaks
    EXAMPLE STAGE PLOTAUDIENCESTAGEDRUMS8 inputsBASSDI + AmpGTR LSM57GTR RSM57KEYSStereo DILEAD VOXSM58BV1BV2MON 1MON 2MON 3MON 4MON 5LEGENDDrumsBassGuitarMonitor

    Example stage plot showing typical band positioning: drums at rear center, bass and keys on opposite sides, guitars at outer front, lead vocal center front with backing vocals flanking. Monitor wedges positioned for each performer. Color-coded legend shows instrument types.

    Context

    Analog vs Digital

    A/D

    Analog Approach

    Analog live sound uses physical mixing consoles with dedicated knobs per channel, outboard rack gear (compressors, EQs, effects), and copper cable snakes. Everything is hands-on and immediate.

    Digital Approach

    Digital live sound uses touchscreen mixers with recallable scenes, built-in processing, and lightweight digital snakes (Cat5/fiber). Scenes can be saved and loaded per song. Virtual soundcheck possible by recording multitrack and replaying through mixer.

    Deep Dive

    The Science

    SCI

    The Inverse Square Law

    Sound intensity decreases with the square of distance. Double the distance = 1/4 the intensity (-6dB). This affects:

  • Mic technique: Small distance changes = big level changes
  • Speaker coverage: Front row vs back row levels
  • Feedback: Closer mic = more gain before feedback
  • Monitor levels: Performers close to monitors need less level
  • Practical application: A singer 1 inch from the mic gets 12dB more level than at 2 inches. This is why consistent mic technique matters so much live.

    In Practice

    Real-World Examples

    EX

    Grateful Dead Wall of Sound (1974)

    Legendary PA system with 604 speakers, eliminating monitors entirely. Each instrument had dedicated speaker columns behind the player. No feedback possible because mics faced away from their own speakers. Required 21 tons of equipment and 26,400 watts.

    Modern Festival Systems

    Line array technology allows precise coverage patterns. Systems like L-Acoustics K1 or d&b audiotechnik J-Series can throw sound 100+ meters while maintaining clarity. Digital signal processing compensates for temperature and humidity changes affecting sound propagation.

    In-Ear Monitor Revolution

    Bands like Metallica and U2 use sophisticated IEM systems with individual mixes per musician. This eliminates stage volume problems, protects hearing, and allows identical sound regardless of venue size. Modern IEM systems rival studio monitoring quality.

    Avoid These

    Common Mistakes

    ERR
    !

    Running sound from the stage

    Fix: Use a friend, hire a sound engineer, or at minimum walk the room during soundcheck and set conservative levels.
    !

    Not bringing a DI box

    Fix: Own at least one quality active DI. Radial J48, Countryman Type 85, or similar.
    !

    Excessive stage volume

    Fix: Use amp stands angled up, isolating shields, smaller amps, or direct amp modeling. Drummer uses lighter sticks or triggers.
    !

    Not communicating with the sound engineer

    Fix: Establish hand signals before the show. Pointing at ear = more monitor. Hand lowering = less. Pointing at specific thing = adjust that.

    Train Your Ears

    Listening Tests

    EAR
    01

    02

    03