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Over-Compression
Symptom: Flat, lifeless, pumping, fatiguing sound
Cause: Too much GR, too low threshold, thinking more = better
Fix: Less is more. 2-6dB GR is often plenty. Compare with bypass.
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Wrong Attack Time
Symptom: Drums lack punch OR click is too harsh
Cause: Attack too fast kills transients; too slow misses problems
Fix: Use attack to shape transient. Faster = less punch, slower = more punch.
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Pumping Release
Symptom: Obvious 'breathing' or volume swelling between notes
Cause: Release too fast for the tempo/material
Fix: Match release to the groove. Slower music = slower release usually.
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Compressing for Loudness Only
Symptom: Squashed, distorted, losing dynamics
Cause: Thinking compression/limiting = automatic loudness improvement
Fix: Compress for CONTROL, not loudness. Loudness comes last, gently.
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Not Level-Matching A/B
Symptom: Thinking compression sounds better when it's just louder
Cause: Makeup gain makes compressed signal louder, louder sounds better
Fix: Always match bypass level when A/B comparing. Judge compression, not volume.
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Wrong Ratio for the Job
Symptom: Either barely any effect, or overly aggressive squashing
Cause: Using the same ratio for every task without considering the material
Fix: Light control = 2:1-3:1 (vocals, bus glue). Strong control = 4:1-8:1 (drums, bass). Limiting = 10:1+ (peaks only). Match ratio to your goal.